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Psychological Factors Influencing the Effects of Gamification on Training Outcomes: A Systematic Literature Review

Dietzsch, Isabel (2022) Psychological Factors Influencing the Effects of Gamification on Training Outcomes: A Systematic Literature Review. Master thesis, Psychology.

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Abstract

While much research has been devoted to examining which game elements can be utilized to increase the effectiveness of organizational training, little is known about the mediating and moderating effects that influence this relationship. This systematic literature review investigates the influence of motivational variables and attitudes on outcomes of gamified organizational training. The review followed the PRISMA guidelines for conducting literature reviews and yielded 15 articles from several databases. Several motivational variables were found to directly impact training outcomes, with flow and efficacy perceptions being identified as mediating factors for some of these motivational variables. Attitudes toward gamified training were not found to be a moderator, however, there is weak evidence suggesting that motivation might mediate the relationship between attitudes and training outcomes. Based on the results of this review a framework has been proposed, and limitations and directions for future research are discussed. Keywords: gamification, organizational training, flow, expectancy perceptions, perceived usability, attitudes

Item Type: Thesis (Master)
Supervisor name: Adams, S.P.
Degree programme: Psychology
Differentiation route: Work, Organizational and Personnel Psychology (WOP) [Master Psychology]
Date Deposited: 25 Jul 2022 09:26
Last Modified: 25 Jul 2022 09:26
URI: http://gmwpublic.studenttheses.ub.rug.nl/id/eprint/1124

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