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Does playing Tetris counter intrusions from analogue trauma? A replication study.

Chauhan, - (2022) Does playing Tetris counter intrusions from analogue trauma? A replication study. Bachelor thesis, Psychology.

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Abstract

Studies suggest that playing the computer game, Tetris may be used an effective intervention to reduce the frequency of flashbacks from PTSD. The present study was a replication of the Holmes et al. (2009) study. It aimed to investigate whether playing the computer game, Tetris counteracted intrusions from a traumafilm. It was hypothesized that those who played Tetris would experience fewer intrusions than those who did not play Tetris. The present study was an online study and consisted of a sample of undergraduate students. The sample size was 62, with 44 females and 18 males. The Mann-Whitney U test and log-transformations were used to test the hypothesis. The present study did not replicate the findings of Holmes et al (2009). Results did not suggest that those who played Tetris experienced fewer intrusions than those who did not play Tetris. Future studies should investigate the effectiveness of Tetris in reducing intrusions by using more sensitive study design. The relationship between visuospatial working memory (VSWM) capacity and frequency of intrusions was explored using Pearson’s correlation. Results were inconclusive, but suggested that there might be a negative relationship between VSWM capacity and frequency of intrusions. Further research is required to determine the nature of this relationship.

Item Type: Thesis (Bachelor)
Supervisor name: Wessel, J.P.
Degree programme: Psychology
Differentiation route: None [Bachelor Psychology]
Date Deposited: 01 Jul 2022 08:42
Last Modified: 01 Jul 2022 08:42
URI: http://gmwpublic.studenttheses.ub.rug.nl/id/eprint/679

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